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Shmossy

11 Game Reviews w/ Response

All 58 Reviews

Pretty good.

You've added a lot of features, which in a way might be a bad thing.
What I mean, is that it could be considered too complex.
This isn't an RTS. Don't try and make it look like one - in my opinion, mining resources doesn't work quite so well in a tower defence game.

However, I like the huge range of towers.
This game stands out from the other TD games, and a lot of hard work must have gone into it.
By the way simbrian, stop boasting and bragging about how good and useful you are please.
XD

Armegalo responds:

seriously... he was a godsend of a playtester, he deserves to boast!

Great game.

The graphics weren't the best, yet I found the game to be very enjoyable.
Fantastic.
That's all I need say.

burningice579 responds:

THANKS!

Simply awesome.

It's a massive tutorial - it has everything in it to bring you from a complete newbie into an advanced flash artist, so it's pretty much the ultimate tutorial.
All the participants did an excellent job, and I am sure this tutorial will help many many people to come.

Good job everyone!

Depredation responds:

Thanks for the 10 :).

Meh

I am a -skinny slut who paints her nails-
LOL

I honestly didn't make that up. Seriously.
Even though it makes funny sentences, I don't think it's worth a 10/10.

Aprime responds:

oh man the average was 9.5, now its 9

meh

funny sentece though

www.aprime.tk

Good, but nothing more.

It had no storyline to it, and there was no defining features. To be honest, I got a little bored and quit. The explosions looked nice, but you need to give it some sort of plot, you know? It was too... "I'm making a defense game, but I thought of the name at the last minute, and tossed in the 'you must destroy as many tanks as possible' storyline, because I couldn't be bothered thinking up a plot".
The background didn't change, and it all got a little samey. I was disapointed.
Turret defense games are usually better than this.

Suomaf responds:

Haha, I see what you mean. I actually started out with a "New Document" called "Cannon Chaos" made a turret in the middle of the screen which aimed to the mouse, then added in a shooting function, put in a few tanks, made the background graphics in 5 minutes, didn't bother with a 'plot/story' and ten hours later, I had this game.
I've got some ideas I could use if I get the time to make a sequel, which would include a storyline... More people than I thought want a story, so why not.
Thanks for reviewing.

Sweeet.

A good game, but it gets a little repetative after a while. I like the 3d-ish backgrounds - they are pretty. Maybe have the ninjas jump in from different angles, or on level two make several ninjas already be standing there, ready to attack - that would be more like an ambush.
I applaud you on making this game, though.

Psionic3D responds:

Good points, I wish I had the time/skills at the time I made it to add so much more, maybe in a futre version? ;-)

No.

You could have actually made it interactive, instead of every button leading to that error screen. I'm sick of all these windows parodies. And Vista is not at all like that, therefor making this unrealistic.

SuperBear responds:

Oh but Vista is like that, oh but it is.

Nice :D

I can see a lot of work went into this. I'm impressed.

wizardman responds:

Thanks man. Yup, took some work to pull this off.

Currently trying to figure out Java.

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